After posting a list of what I’ve been reading consistently over the last few months a reader noted I should give Team 7 a go. I had read #0 early on and thought the idea seemed interesting but didn’t end up following through. I used Comixology to pick up all available issues so far to give it a fair shake. These are my thoughts.
Note: these are overall thoughts for the current #0-#4 run.
Characters
Amanda Waller
Man is she boring. I really miss the old 52’s chubby, smart and powerful Waller. Yeah, she wasn’t an action hero but she was more interesting than fit, strong analyst Waller. Some one please give her a cheese burger! It only takes a bad diet for her to be awesome.
Slade Wilson
Slade makes a lot of sense on this team (and he isn’t the only one). I’ve found his character interesting over the years but find him most interesting when he is a part of the story (and not the story itself). He adds that rougher merc style which adds balance to the team.
Cole Cash
As someone who never read many Wildstorm comics (before my comic reading time) I know little about Cole. Of everyone he is closest to the understating jokester of the group and it works. So far I put him in the same camp as Slade: really good on a team book but not sure solo books would be interesting.
James Bronson
This guy is probably my favorite on the team. He’s the big guns and us without the in your face attitude. Of all of them he seems the most trustworthy and most eager to do things right. It’s nice to have that kind of presence on a team.
Dinah Drake
Black Canary but so far not a whole lot from her. She is there but, other than her dynamic with future husband Kurt Lance who is stated as her team weakness, there isn’t much to pick her out in the story (yet?).
Kurt Lance
In some ways he seems like the new kid. He has talents for finding things but no real field operations experience. In issue #1 he almost dies falling during a landing maneuver… something no one else had an issue with in the slightest. Not sure what this finding talent or background that Waller eludes to is yet but I’m positive it will be revealed in time.
Summer Ramos
Seems like the hot shot pilot who knows she’s the best. With exception to the very start of the arc she has been absent.
Alex Fairchild
Another Wildstorm original. Apparently a coworker of Slade who is more about money and having fun. Not a ton about him yet but he does seem to have a jokester personality not too different from Cash.
Dean Higgins
Strategist with the amazing ability to change ethnicities. He acts in some ways as the voice of the boss when in the field. Not much else yet except really silly glasses that make him look like a 90s character.

Thoughts
So far there is a good balance of personalities but there is still a lot to learn about the team members. As long as the writer focuses on the team dynamics more than highlighting previously known and popular characters I can see this working. I also can’t help but wonder if at least one character is here just to he can be knocked off….
Story
In a nutshell the story is a lot like a science fiction/military action movie mashup. It’s pretty fast moving, lots of weapons and much less focused on super human abilities at this point.
Issue #1 is all about starting the first arc while getting quick bios on the cast. If you know much about DC bad guys there are some really strong hints dropped about who they will be up against. I called it at that point and was validated at the end of issue #2.
Issues #3 and #4 lead up to and down from this arcs main villain who seemed to take a fall a little to quickly. Not too easily mind you, just too quickly. I’m not sure if this is due to some pacing issues or if there is a reason that will be disclosed later on in the stories.
Art
The art in issue #1 and #4 is quite good though some of the character designs the artist is working with doesn’t always help. Again, Higgins. Issue #2 is not bad but issue #3 seems like it’s, for lack of a better term, over Inked. It also has a bit of a rushed feel. Thinking back on issue #3 Cole’s hair stands out as looking rushed as it is too angular and stiff.
Don’t misunderstand me, none of the art is bad. I’d love to have half of the artistic talent of any of them.
Longevity
Based on its premise I’m pretty sure this will run for a few years at best. That’s not a bad thing but it may also scare some readers away being that it is not billed as a limited series. It should be obvious that there is only so much time to explore between the formation of this team and the start time of the Justice League. If the book gets canceled rather than ending on its own it can mean that a story drags on longer than it should with tons and tons of tie ups condensed in a few issues in an attempt to finish the overall story. I can’t think of a time in which that was a good thing. Let’s hope the writers have a specific ending in mind.
Conclusion
It’s not a bad book especially if you like the action team style stories. If you were a big fan of Wildstorm there is no reason to avoid this book assuming you can accept it as a new take on a previous idea. I can see this being read best in trade form but picking up the current back issues via Comixology can give a similar feel. It’s worth the read and I will be following it for at least another few issues to see how things pan out for the team.
Thank you for the plug and for talking about me as a source of inspiration.
I totally agree about Amanda Waller; as for Cole Cash, his solo book was awesome, in my opinion. This is another comic book (with him as the leading character) that I do suggest you to read: http://www.dccomics.com/graphic-novels/grifter-vol-1-most-wanted.
I’m really glad you enjoyed the series I recommended you. It’s always a pleasure to see that something you like is appreciated by other people as well, and they tell you “I liked it!” not because they feel obliged to, but because they sincerely think that.
Hope to read a new post from you soon! : )